/**
 * Copyright (c) 2009 blurredVision
 * Permission is hereby granted, free of charge, to any person obtaining a copy of this software and
 * associated documentation files (the "Software"), to deal in the Software without restriction, 
 * including without limitation the rights to use, copy, modify, merge, publish, distribute, 
 * sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is 
 * furnished to do so, subject to the following conditions:
 *
 * The above copyright notice and this permission notice shall be included in all copies or 
 * substantial portions of the Software.
 *
 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT 
 * NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND 
 * NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, 
 * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT 
 * OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
 */
#include "StdAfx.h"
#include "../guidefaults.h"
#include "../ITextureAtlasUser.h"

namespace gui {

math::Vector2i ITextureAtlasUser::m_vTexPosition(0,0);
math::Vector2i ITextureAtlasUser::m_vTexDimension(0,0);

math::Vector2i ITextureAtlasUser::m_vTexHighlightPosition(0,0);
math::Vector2i ITextureAtlasUser::m_vTexHighlightDimension(0,0);

ITextureAtlasUser::ITextureAtlasUser(void)
{
}

ITextureAtlasUser::~ITextureAtlasUser(void)
{
}

void ITextureAtlasUser::setTexSubset(int x, int y, int w, int h)
{
	m_vTexPosition.x = x;
	m_vTexPosition.y = y;
	m_vTexDimension.x = w;
	m_vTexDimension.y = h;
}

const math::Vector2i& ITextureAtlasUser::getTexSubsetPosition() const
{
	return m_vTexPosition;
}

const math::Vector2i& ITextureAtlasUser::getTexSubsetDimension() const
{
	return m_vTexDimension;
}

void ITextureAtlasUser::setTexHighlightSubset(int x, int y, int w, int h)
{
	m_vTexHighlightPosition.x = x;
	m_vTexHighlightPosition.y = y;
	m_vTexHighlightDimension.x = w;
	m_vTexHighlightDimension.y = h;
}

const math::Vector2i& ITextureAtlasUser::getTexHighlightSubsetPosition() const
{
	return m_vTexHighlightPosition;
}

const math::Vector2i& ITextureAtlasUser::getTexHighlightSubsetDimension() const
{
	return m_vTexHighlightDimension;
}


} // namespace
